This hands-on workshop will cover the key steps to visualizing mesh data in Unity. We will begin by importing a model and its accompanying textures, followed by material creation/application, lighting, simple interactions and Virtual Reality support. Please bring a laptop with Unity 2017.3.1 installed, and feel free to bring a model in .obj or .fbx format to experiment with. Though it will be light on coding, there will be some C# scripting to handle interactions. You are welcome to ask any questions throughout the workshop, but there will be a Q&A session at the end as well.